Scouting Skills
- Devise a method of randomly selecting a unique set of activities for each patrol using the numbered list below.
- Name the parts of an Axe.
- Demonstrate the correct use of a knife, axe and saw.
- Demonstrate how to pack a rucksack.
- Memorise the phonetic alphabet.
- Write a message in Morse Code.
- Tell a joke in semaphore.
- Tell another joke in Morse code.
- Write an appropriate prayer in time for the Scouts’ Own.
- Write and recite a prayer at the morning or evening flag.
- Recite the Scout Promise and the Scout Law as a patrol at inspection.
- Identify six map signs.
- Give the compass bearing of six objects from the flagpole.
- Design and play a game of map symbol bingo. Each card should have at least twenty symbols.
- Draw twenty Ordinance Survey map symbols. Hold a test amongst your patrol.
- Teach a member of your patrol how to correctly pack a rucksack for an overnight hike.
- Teach a member of your patrol how to correctly store, carry and use an axe.
- Teach a member of your patrol how to correctly store, carry, use and change the blade of a bow saw.
- Teach a member of your patrol how to light a paraffin lamp.
- Teach a member of your patrol to correctly tie two first aid slings.
- Teach a member of your patrol to count to ten in a foreign language.
Things to Make
- A whistle from natural materials.
- A tent peg
- A Woggle.
- A Woggle out of natural materials found on site. It must last at least three days.
- A working sundial.
- A lantern
- A kite and fly it
- A bow and arrow and demonstrate it
- A rope ladder and use it to climb into a tree
- A barometer and use it to measure the air pressures over at least four days.
- A replica of the Jules Rimet trophy at least two feet tall using natural materials.
- A game of blow football.
- A pair of snow-blindness goggles.
- A fire alarm. Hold a fire drill for your patrol, making sure they are aware of fire protocol and the fire fighting devices available to them.
- A flag for your patrol site.
- A perimeter intruder alarm for your site out of string and tin cans.
- A set of wind chimes and hang them from your dining shelter, etc.
- The smallest underwear in the world.
- A washing line for the smallest underwear in the world.
- An emergency waterproof.
- False pony tails for the entire patrol.
- Emergency toothpaste for the patrol to clean their teeth with. (Hint: 1 tsp. salt: 1 tsp. bicarbonate of soda.)
- Nettle soup or tea.
- A survival pack and explain its contents to a leader.
- A hot air balloon that can rise to one metre above ground level.
- A kite that can fly for three minutes.
- A sedan chair. Carry a leader from your tent to the marquee.
- A stretcher. Carry a member of your patrol to the first aid tent.
- A string telephone for communication across the site, from your patrol tent to an amenity of your choice.
- A useful accessory for a leader’s vehicle.
- A water purification system that will turn a glass of squash into pure water.
- An instrument to measure wind direction and speed. Use it to record the wind direction and speed for four days.
- A device to sort/sieve different sized stones.
- A game of skittles or table skittles.
- An Indian fire
Practical Things to do
- Change a flat tyre (if required).
- Clean a leader’s Trangia.
- Replace a busy leader at washing up.
- Make a cup of tea for a leader.
- Construct a recycling facility. Collect all your recyclable waste for at least four days and design and make a can-crushing machine.
- Decide which five Proficiency Badges interest each Scout in your patrol. Prepare a display of your results. Which is the most popular badge in your patrol? Prepare a ten-point plan describing how, on your return to your troop, you will obtain this badge.
- Design a new Proficiency Badge. Your design must include a drawing of what the badge will look like and describe what you must do to get it.
- Write and send a postcard home (every patrol member, to arrive by Friday). The Leaders will post them for you.
- Design a Scout uniform for the millennium.
- Estimate the height of a given object.
- Submit a complete set of British Coins.
- Plan a night’s activity for when you return to your troop. It must include times, resources required, drafts of letters, etc.
- Calculate how many tent pegs are used on site. Present your report to a leader for checking.
- Carry out a Safety inspection of the campsite and present your findings to the leaders.
Fun Things to do
- Camouflage your PL so that they cannot be seen among trees
- Cut a piece of A4 paper so that the whole patrol can walk through it. No joins!
- Dress up as a sheep.
- Fit as many items as you can in a small matchbox.
- Fit as many things as you can in a film canister.
- Fit as many things as you can in a large matchbox.
- Fit as many things as you can into a patrol box
- Hold a welly throwing competition amongst your patrol, complete with trophy for the winner.
- Do a scavenger hunt around the site. You must find twenty separate objects to gain the points. Find something: prickly, smooth, belonging to an animal, soft, hard, smelly, tiny, flat, tickley, squishy, flaky, crackley, somebody else has dropped, that shouldn’t be here, long, natural and edible, rough, round, orange, wet, sharp
- Stand your whole patrol on a sheet of A4 paper.
- Dress the entire patrol back-to-front in full uniform for flag break.
- Using a tin can and candle, prepare mini pancakes or omelettes for the entire patrol.
- Have a time trial for which patrol can tow the same log 100M using a timber hitch.
- Learn to play the card game “Solo”
Nature Things to do
- Make a wormery.
- Create a miniature garden in bowl, etc.
- Humanely capture a woodlouse, beetle, worm, caterpillar, slug and snail. Show a leader and then return them to where they came. Any abuse will lead to all marks being deducted.
- Identify six trees.
- Collect six leaves and name them.
- Identify basic cloud types and the weather associated with them.
- Recognise the following constellations : Ursa Major, Ursa Minor, Cassiopeia, Cygnus, Lyra, Aquila, Delphinus
- Recognise the following stars : Deneb, Vega, Altair
- Make a star chart for identifying at least 5 constellations
- Build an accurate model of the Solar System using spherical objects. Hang it from your dining shelter, etc.
First Aid
- Demonstrate the recovery position on an “unconscious” member of your patrol.
- Use a Triangular bandage, for a sling.
- Use a Triangular bandage, for a knee bandage.
- Make a simulated injury using play dough and any other suitable materials.
Camping Badge
- Have camped under canvas with a Troop or Patrol for a total of not less than 15 nights.
- Pitch and strike a hike tent.
- Direct successfully the pitching and the striking and packing of a Patrol tent.
- Show what to look for when choosing a campsite.
- Show how to set out a campsite.
- Demonstrate good hygiene practise in camp.
- Demonstrate how to store food in a quartermaster’s tent.
- Make a camp larder
- Make a camp oven and use it to bake potatoes or a loaf of bread
- Make two other gadgets of your own choice (Suggestions below).
- At a camp, cook for you and at least one other either a hot breakfast meal or a dish for a main meal which must include two vegetables.
- Have a good knowledge of the book “Scout Camping”.
Complete All the above to qualify for the Camping badge
Camp Gadgets
- Make a grease trap
- Make a sleeping bag airing line
- Make a drying line for use in wet weather
- Make a woodpile for keeping the wood dry and off the ground
- Make a boundary fence
- Make a camp broom
- Make a plate rack
- Make a mug tree
- Make a camp dresser
- Make and demonstrate a camp shower.
- Make a rainwater collection device.
- Make effective guttering for your tent or dining shelter.
Camp Cook Badge
- Demonstrate proper storage and cooking under camp conditions.
- Demonstrate knowledge about food poisoning and hygiene in the camp kitchen.
- Cook without utensils, but using foil, a two-course meal for you and at least one other person.
- Know where to shop for food and how to transport it.
- Cook a breakfast
- Cook Main Course
- Cook a sweet
- Draw up two menus (including quantities) of three courses each for a patrol of six.
Complete all the above to qualify for the camp cooks badge
Rope Craft
- Demonstrate and know the uses of a Sheet Bend, Clove Hitch, Round turn and two half hitches, Bowline, Timber Hitch and Sheepshank.
- Splice the end of a rope.
- Produce an eye splice
- Demonstrate a West Country or Simple Whipping.
- Demonstrate the correct way to coil a rope.
- Make a Turk’s head Woggle.
- Tie as many knots as possible in a given length of rope (at the same time).
- Demonstrate twenty different knots and explain their uses.
- Make a knot board displaying at least ten different knots using string or twine.
Pioneering
- Understand the need for supervision and safety in pioneering projects.
- Demonstrate and know the uses of Square Lashing
- Demonstrate and know the uses of Sheer Lashing.
- Build a flagpole
- Make a bench
- Make a gateway
- Make an automatic candle snuffer
- Make a mousetrap
- Make a hammock
- Demonstrate the use of simple blocks and tackle.
- Demonstrate the use of levers to extract or move heavy weights.
- Take part in building a pioneering model.
- Take part in constructing an outdoor pioneering project.
- Build and demonstrate an automatic campfire extinguisher.
- Construct a device that will accurately measure one minute.
- Devise a method in which all of your patrol may safely cross point ‘x’ on the river together, allowing only the PL to get wet.
- Make a flag pole at least four metres high. Hold a patrol flag break.
- Make a coracle and float in it.
- Models
- Make a model coracle and float it.
- Make a monkey bridge for ants.
- Make the highest possible death slide for a soft toy, etc.
Artist
- Sketch the campsite.
- Draw an object, to be chosen by a leader
- Draw an illustration from a story
- Any 3 from below during the camp
Complete all the above and any 3 below to qualify for the artist badge
- Draw a detailed map of the site showing all tents, patrols and amenities.
- Draw an easily understandable access map for the site so visitors/emergency services can find you.
- Design a logo for this year’s Camp.
- Draw a view from the campsite.
- Design a patrol sign
- Make a patrol plaque.
- Make a camp sign post
- Draw a camp cartoon.
- Sketch a District or County Badge other than ours (who are on this campsite).
- Produce a drawing in charcoal.
- Erect a camp scarecrow on your patrol site.
- Produce a Patrol Newssheet for the week. To be submitted at flagbreak on Friday morning.
- Display your patrol’s “Landscape Art” made from natural materials
- Make some play dough and model a leader of your choice.
- Make a papier mashe model of a leader of your choice.
- Use natural materials to paint/make a portrait of a leader.
Backwoods Skills
- Build a bivouac to sleep the entire patrol.
- Camp for a night in a bivouac.
- Cook without utensils.
Observers Badge
- Complete KIM’S GAME
- Complete the sound recognition challenge.
- Give an accurate report of an incident lasting not less than one minute and involving three persons. This report, verbal or written, must include a full description of one of the persons involved, selected by the examiner.
- Make six plaster casts of the tracks of birds, animals, car or bicycle. All casts are to be taken unaided and correctly labelled with the date and place of making. Two at least should be of wild birds or animals.
- Follow a trail two kilometres in length containing approximately 40 signs made of natural materials. The route should be over unfamiliar ground. Roads may be crossed but not followed.
Complete all the above to qualify for the Observers badge
Entertainment
- Prepare a sketch for the campfire
- Perform your patrol’s tribal sundance.
- Perform a “Scouts on Stilts”
- Write a list of twenty General knowledge questions
- Write a list of twenty Scouting Knowledge questions
- Write words and perform a song that includes everyone’s name.
- Write a limerick that begins; “The was a young lady from Yorkshire”
- Hold a whole-patrol human pyramid for 20 seconds.
- Write, practice and perform a skit or stunt for the rest of the camp at flag break, etc.
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